Bass, Christopher J.Anderson, Eike FalkAnders Hast and Ivan Viola2015-07-082015-07-082010https://doi.org/10.2312/egp.20101030In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle system by an occluding object, for which shadow mapping is combined with the particle system in an implementation that uses the Graphics Processing Unit (GPU).Real-Time Smoke Rendering and Light Interaction10.2312/egp.20101030