Xu, NingningChen, YifeiMa, TengMao, QinglinHuang, XinlieZhou, HaiboSun, XuCorsini, MassimilianoFerdani, DanieleKuijper, ArjanKutlu, Hasan2024-09-152024-09-152024978-3-03868-248-62312-6124https://doi.org/10.2312/gch.20241254https://diglib.eg.org/handle/10.2312/gch20241254LanternOperAR is a hybrid gift designed to engage with Yue Opera in a handheld experience. With a physical installation and a digital application, users can interact with cultural content through meaningful visualizations and gamified interaction. In this paper, we detail the design process, including the methodologies for processing, analyzing, and presenting cultural data, as well as the presenting the physical prototype. Our evaluation supplies empirical evidence and practical guidelines on designing hybrid gifts that transcend traditional cultural products to promote cultural heritage in interactive experiences. It provides valuable insights to researchers and practitioners in the cultural application area.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Human computer interaction (HCI); Mixed / augmented reality; User centered designHuman centered computing → Human computer interaction (HCI)Mixed / augmented realityUser centered designLanternOperAR: Integrating Gamification and Visualization to Engage with Yue Opera in a Hybrid Gift10.2312/gch.202412546 pages