Sung, Kelvin2014-10-212014-10-2119921467-8659https://doi.org/10.1111/1467-8659.1130299An algorithm that allows the use of z-buffer hardware in assisting area sampling for a ray tracing style renderer is described. The implementation issues involved in discretizing the sampling area and light source area are discussed and solutions are proposed. The effects of the hardware-assisted ray tracing approach on frame-buffer systems and image synthesis processes are considered.Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware10.1111/1467-8659.1130299299-310