Heppner, S.Dransfeld, M.Domik, G.Oleg Lobachev2017-09-252017-09-252016978-3-03868-025-3https://doi.org/10.2312/vmv.20161458https://diglib.eg.org:443/handle/10.2312/vmv20161458Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The use case is a HIL simulation for camera based ADAS tests that require a realistic rendering of outdoor scenes.I.3.3 [Computer Graphics]Picture/Image GenerationDisplay algorithmsI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismColorshadingshadowingand textureI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismConsumer productsJ.7 [Computer Graphics]Real timeA Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency10.2312/vmv.201614583-4