Ahrenberg, LukasIhrke, IvoMagnor, MarcusKlaus Mueller and Thomas Ertl and Eduard Groeller2014-01-292014-01-2920053-905673-26-61727-8376https://doi.org/10.2312/VG/VG05/083-090Lately, new methods for the acquisition of time-varying, volumetric data for photo-realistic rendering of semitransparent, volumetric phenomena like fire and smoke have been developed. This paper presents a wavelet-coding and rendering approach for these volumetric sequences that exploits spatial as well as temporal coherence in the data. A space partitioning tree allows for efficient storage and real-time rendering of dynamic, volumetric data on common PC hardware.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digitizing and scanning I.4.5 [Image Processing and Computer Vision]: ReconstructionI.4.2 [Image Processing and Computer Vision]: Compression (Coding)I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismVolumetric Reconstruction, Compression and Rendering of Natural Phenomena from Multi-Video Data