Adhikarla, Vamsi KiranMarton, FabioBarsi, AttilaKovács, Péter TamásBalogh, TiborGobbetti, EnricoB. Solenthaler and E. Puppo2015-04-152015-04-152015https://doi.org/10.2312/egp.20151035Light field display systems present visual scenes using a set of directional light beams emitted from multiple light sources as if they are emitted from points in a physical scene. These displays offer better angular resolution and therefore provide more depth of field than other automultiscopic displays. However in some cases the size of a scene may still exceed the available depth range of a light field display. Thus, rendering on these displays requires suitable adaptation of 3D content for providing comfortable viewing experience. We propose a content adaptive depth retargeting method to automatically modify the scene depth to suit to the needs of a light field display. By analyzing the scene and using display specific parameters, we formulate and solve an optimization problem to non-linearly adapt the scene depth to display depth. Our method synthesizes the depth retargeted light field content in real-time for supporting interactive visualization and also preserves the 3D appearance of the displayed objects as much as possible.I.3.2 [Computer Graphics]Graphics SystemsDistributed/network graphicsI.3.3 [Computer Graphics]Picture/Image GenerationDisplay algorithmsReal-time Content Adaptive Depth Retargeting for Light Field Displays10.2312/egp.201510359-10