Geijtenbeek, T.Pronost, N.Holly Rushmeier and Oliver Deussen2015-02-282015-02-2820121467-8659https://diglib.eg.org:443/handle/10.1111/v31i8pp2492-2515https://doi.org/10.1111/j.1467-8659.2012.03189.xPhysics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag‐doll characters, commercial applications still resort to kinematics‐based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics‐based character animation, as well as point out various open research areas and possible future directions.Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag‐doll characters, commercial applications still resort to kinematics‐based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics‐based character animation, as well as point out various open research areas and possible future directions.Interactive Character Animation Using Simulated Physics: A State‐of‐the‐Art Review10.1111/j.1467-8659.2012.03189.x