Vletter, WillemGabriele Guidi and Roberto Scopigno and Pere Brunet2016-01-062016-01-062015978-1-5090-0048-7https://doi.org/10.1109/DigitalHeritage.2015.7413915In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha hills in Austria, together with a Digital Terain Model (DTM) based on the same ALS data. Adding a time component creates a 4-D model.UnityroadsDTMAirborne Laser ScanUsing a Gaming Software for Historical Road and Path Research10.1109/DigitalHeritage.2015.7413915