Riel, Sjoerd vanPantos, George AlexisAndreassen, Ingvild SolbergHandberg, SørenDamlien, HegeBerg-Hansen, Inger MarieKimball, JustinCampana, StefanoFerdani, DanieleGraf, HolgerGuidi, GabrieleHegarty, ZackaryPescarin, SofiaRemondino, Fabio2025-09-052025-09-052025978-3-03868-277-6https://doi.org/10.2312/dh.20253100https://diglib.eg.org/handle/10.2312/dh20253100The Museum of Cultural History at the University of Oslo, Norway, has a long history of digitizing cultural heritage in 3D. Applications vary from exhibitions and public outreach to academic research, university and elementary school teaching.To truly engage our audiences, we are forced to think creatively. This poster presents examples from recent projects at the museum that have been exploring ways to facilitate people to look closer and use digital 3D models as a gateway to further exploration.Attribution 4.0 International LicenseCCS Concepts: Human-centred computing → Interaction design → Empirical studies in interaction design; Computer methodologies → Computer graphics → Graphics systems and interfaces → Mixed / augmented realityHumancentred computing → Interaction design → Empirical studies in interaction designComputer methodologies → Computer graphics → Graphics systems and interfaces → Mixed / augmented realityUsing Virtual Worlds in Communicating Archaeology10.2312/dh.202531002 pages