Mayor, JesúsSánchez, AlbertoRaya, LauraGarcía-Fernández, Ignacio and Ureña, Carlos2018-06-262018-06-262018978-3-03868-067-3https://doi.org/10.2312/ceig.20181156https://diglib.eg.org:443/handle/10.2312/ceig20181156In recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the most distinctive and important features of a virtual reality experience. The aim of this article is to study the most suitable areas of application for users and to analyze the influence of different characteristics of the user's profile in the perceived presence. We have tested the interest applications indicated by 159 subjects and we have designed an immersive virtual reality experience, testing the behavior and performance of 48 users. The results obtained show that gender can influence the perceptual sensation of presence in these types of virtual environments.Computing methodologiesComputer graphicsSocial and professional topicsGenderAgeHardwareEmerging interfacesHumancentered computingHuman computer interaction (HCI)Study of the Influence of User Characteristics on the Virtual Reality Presence10.2312/ceig.2018115665-73