Orr, GenevieveAlley, TonyLaxer, CaryGeigel, JoeGold, Susan-2015-12-102015-12-109-7-2007-http://dx.doi.org/10.2312/cgems04-11-1363Computer Graphics is evolving as a discipline characterized by the fusion of artistic and technical theories and skills. The goal of the SIGGRAPH Curriculum Working Group has been to create a knowledge base that defines this discipline. This knowledge base is presented as a palette of subject areas and skills that forms the necessary educational framework for creation of undergraduate curricula that specialize in computer graphics. It facilitates the development of attributes that will create paths toward professional work, graduate studies, and lifelong skills-development and learning focused on computer graphics. The details provided here are principally oriented toward faculty members designing new computer graphics programs or those evolving existing ones. They also benefit students who wish to craft their own programs in computer graphics, as well as administrators and accreditors seeking guidance for framing and assessing these programs.2D and 3D modelingComputer graphics programsA Knowledge Base for the Emerging Discipline of Computer Graphics10.2312/cgems04-11-1363Genevieve Orr, Tony Alley, Cary Laxer, Joe Geigel, Susan Gold-2D and 3D modeling, Computer graphics programs