Kapadia, MubbasirBeacco, AlejandroGarcia, FranciscoReddy, VivekPelechano, NuriaBadler, Norman I.Theodore Kim and Robert Sumner2016-02-182016-02-182013978-1-4503-2132-71727-5288http://dx.doi.org/10.1145/2485895.2485909This paper presents a real-time planning framework for multicharacter navigation that enables the use of multiple heterogeneous problem domains of differing complexities for navigation in large, complex, dynamic virtual environments. The original navigation problem is decomposed into a set of smaller problems that are distributed across planning tasks working in these different domains. An anytime dynamic planner is used to efficiently compute and repair plans for each of these tasks, while using plans in one domain to focus and accelerate searches in more complex domains. We demonstrate the benefits of our framework by solving many challenging multi-agent scenarios in complex dynamic environments requiring space-time precision and explicit coordination between interacting agents, by accounting for dynamic information at all stages of the decision-making process.CR CategoriesI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismAnimationKeywordsrealtime navigationspacetime planningmultiple problem domainscrowd simulationMulti-Domain Real-time Planning in Dynamic Environments10.1145/2485895.2485909115-124