Rando, EduardMuñoz, ImanolPatow, GustavoVincent Tourre and Filip Biljecki2016-12-072016-12-072016978-3-03868-013-02307-8251https://doi.org/10.2312/udmv.20161421https://diglib.eg.org:443/handle/10.2312/udmv20161421Wind is an ubiquitous phenomenon on earth, and its behavior is well studied in many fields. However, its study inside a urban landscape remains an elusive target for large areas given the high complexity of the interactions between wind and buildings. In this paper we propose a lightweight 2D wind simulation in cities that is efficient enough to run at interactive frame-rates, but also accurate enough to provide some prediction capabilities. The proposed algorithm is based on the Lattice-Boltzmann Method (LBM), which consists of a regular lattice that represents the fluid in discrete locations, and a set of equations to simulate its flow. We perform all the computations of the LBM in CUDA on graphics processors for accelerating the calculations.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismAnimationI.6.8 [Computer Graphics]Simulation and ModelingAnimationInteractive Low-Cost Wind Simulation For Cities10.2312/udmv.2016142157-63