P.Lemy,W. Strasser2014-02-062014-02-0619863-540-18222-51727-3471https://doi.org/10.2312/EGGH/EGGH86/141-145After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system (a 3D real-time Z-buffer system),and its CRISTAL module which increases RAY-TRACING computations, we present ourhardware project based on :-Parallel architecture for RAY-TRACING, special effects ; This module is alsouseful for pre-processing the image : (rotations, clipping, perspective transform... ).-A or Z-BUFFER which will be designed on VLSI chips polygon filling will be alsodesigned with pipe-lined chips."Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips