Hu, YanSundstedt, VeronicaGoswami, PrashantSousa Santos, BeatrizAnderson, Eike2024-04-302024-04-302024978-3-03868-238-71017-4656https://doi.org/10.2312/eged.20241006https://diglib.eg.org/handle/10.2312/eged20241006Research methodology courses can often be considered part of a computer science curriculum. These basic or advanced-level courses are taught in terms of traditional research methods. This paper presents and discusses a research methodology course curriculum for students studying programs focusing on digital game development (more specifically, focusing on game engineering). Our research methodology course prepares students for their upcoming thesis by encouraging a research-oriented approach. This is done by exploring new research areas in game engineering as a basis for research analysis and by applying research methods practically in a smaller project. This paper presents the course structure, assignments, and lessons learned. Together with existing literature, it demonstrates important aspects to consider in teaching and learning game research methodologies. The course evaluation found that the students appreciated the interactive lectures, close staff supervision, and detailed feedback on the scientific writing process.Attribution 4.0 International LicenseCCS Concepts: Applied computing → Education; Computer games; Human-centered computing → Human computer interaction (HCI); General and reference → Cross-computing tools and techniquesApplied computing → EducationComputer gamesHumancentered computing → Human computer interaction (HCI)General and reference → Crosscomputing tools and techniquesA Research Methodology Course in a Game Development Curriculum10.2312/eged.202410068 pages