Scandurra, ElenaLaccone, FrancescoMalomo, LuigiCallieri, MarcoCignoni, PaoloGiorgi, DanielaBanterle, FrancescoCaggianese, GiuseppeCapece, NicolaErra, UgoLupinetti, KatiaManfredi, Gilda2023-11-122023-11-122023978-3-03868-235-62617-4855https://doi.org/10.2312/stag.20231297https://diglib.eg.org:443/handle/10.2312/stag20231297This paper addresses the design of surfaces as assemblies of geometric patterns with predictable performance in response to mechanical stimuli. We design a family of tileable and fabricable patterns represented as triangle meshes, which can be assembled for creating surface tessellations. First, a regular recursive subdivision of the planar space generates different geometric configurations for candidate patterns, having interesting and varied aesthetic properties. Then, a refinement step addresses manufacturability by solving for non-manifold configurations and sharp angles which would produce disconnected or fragile patterns. We simulate our patterns to evaluate their mechanical response when loaded in different scenarios targeting out-of-plane bending. Through a simple browsing interface, we show that our patterns span a variety of different bending behaviors. The result is a library of patterns with varied aesthetics and predefined mechanical behavior, to use for the direct design of mechanical metamaterials. To assess the feasibility of our approach, we show a pair of fabricated 3D objects with different curvatures.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies -> Computer GraphicsComputing methodologiesComputer GraphicsComputational Design of Fabricable Geometric Patterns10.2312/stag.2023129781-9111 pages