Zhang, FengquanShen, XukunLong, XiangZhao, BinHu, LeiChris Bregler and Pedro Sander and Michael Wimmer2013-11-082013-11-082012978-3-905673-94-4https://doi.org/10.2312/PE/PG/PG2012short/029-034In this paper, based on weakly compressible smoothed particles hydrodynamics (WCSPH), we present a method for simulating high quality fluid. We propose a new pressure equation to reduce time overhead, speed up convergence towards small density fluctuations and allow for a larger time step than that of traditional approaches. And based on the new equation, we introduce a new adaptive time-stepping approach that automatically adapts the time step according to each particle current individual time step, thus improving the efficiency of computation and contributing much to a real-time particle fluid simulation. For real-time simulation, we make full use of CPU and GPU in a combined way to build a parallel platform, namely Multi-GPU platform. And optimization of the platform design is made to run a simulation with realistic visual effects in real time.I.3.3 [Computer Graphics]Three Dimensional Graphics and RealismAnimationReal-time Particle Fluid Simulation with WCSPH