Gamito, Manuel N.Maddock, Steve C.2015-02-212015-02-2120061467-8659https://doi.org/10.1111/j.1467-8659.2006.00932.xA simple and elegant method is presented to perform anti-aliasing in raytraced images. The method uses stratified sampling to reduce the occurrence of artefacts in an image and features a B-spline filter to compute the final luminous intensity at each pixel. The method is scalable through the specification of the filter degree. A B-spline filter of degree one amounts to a simple anti-aliasing scheme with box filtering. Increasing the degree of the B-spline generates progressively smoother filters. Computation of the filter values is done in a recursive way, as part of a sequence of Newton-Raphson iterations, to obtain the optimal sample positions in screen space. The proposed method can perform both anti-aliasing in space and in time, the latter being more commonly known as motion blur. We show an application of the method to the ray casting of implicit procedural surfaces.Anti-aliasing with Stratified B-spline Filters of Arbitrary Degree10.1111/j.1467-8659.2006.00932.x163-172