Ahmed, NaveedEric Galin and Michael Wand2014-12-162014-12-1620141017-4656https://doi.org/10.2312/egsh.20141001We present a new method for reconstructing a unified skeletal animation with multiple Kinects. Our method is able to reconstruct the unified skeletal animation from Kinect data over 360 degrees. We make use of all three streams: RGB, depth and skeleton, along with the joint tracking confidence state from Microsoft Kinect SDK to find the correctly oriented skeletons and merge them together to get a uniform animation. Our method is easy to implement and provides a simple solution of creating a 360 degree plausible unified skeletal animation that would not be possible to capture with a single Kinect due to occlusions, tracking failures, and field of view constraints.I.4.8 [Image Processing and Computer Vision]Scene Analysis MotionSensor FusionTimevarying ImageryUnified Skeletal Animation Reconstruction with Multiple Kinects