Chang, Feng-JuiWong, Sai-KeungHuang, Bo-RuiLin, Wen-ChiehChristie, MarcHan, Ping-HsuanLin, Shih-SyunPietroni, NicoSchneider, TeseoTsai, Hsin-RueyWang, Yu-ShuenZhang, Eugene2025-10-072025-10-072025978-3-03868-295-0https://doi.org/10.2312/pg.20251264https://diglib.eg.org/handle/10.2312/pg20251264This paper introduces an agent-based method for generating animations of intricate vehicle interactions by regulating behaviors in conflict zones on non-signalized road segments. As vehicles move along their paths, they create sweeping regions representing the areas they may occupy. The method assigns operation plans to vehicles, regulating their crossing and yielding strategies within intersecting or merging conflict zones. This approach enables various vehicle interactions, combining basic actions such as acceleration, deceleration, keeping speed, and stopping. Experimental results demonstrate that our method generates plausible interaction behaviors in diverse road structures, including intersections, Y-junctions, and midblocks. This method could be beneficial for applications in traffic scenario planning, self-driving vehicles, driving training, and education.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies->Procedural animation; Interactive simulationComputing methodologiesProcedural animationInteractive simulationAnimating Multi-Vehicle Interactions in Traffic Conflict Zones Using Operational Plans10.2312/pg.2025126412 pages