Larsson, KarlWallgren, GöranLarson, Mats G.Kenny Erleben and Jan Bender and Matthias Teschner2014-02-012014-02-012010978-3-905673-78-4https://doi.org/10.2312/PE/vriphys/vriphys10/049-058This paper introduces a continuum mechanics based thread model for use in real-time simulation. The model includes both rotary inertia, shear deformation and torsion. It is based on a three-dimensional beam model, using a corotational approach for interactive simulation speeds as well as adaptive mesh resolution to maintain accuracy. Desirable aspects of this model from a numerical and implementation point of view include a true constant and symmetric mass matrix, a symmetric and easily evaluated tangent stiffness matrix, and easy implementation of time-stepping algorithms. From a modeling perspective interesting features are deformation of the thread cross section and the use of arbitrary cross sections without performance penalty.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-AnimationInteractive Simulation of a Continuum Mechanics based Torsional Thread