Miller, Chris M.Jones, Mark W.Klaus Mueller and Thomas Ertl and Eduard Groeller2014-01-292014-01-2920053-905673-26-61727-8376https://doi.org/10.2312/VG/VG05/117-125Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Graphics Architecture I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling I.3.6 [Computer Graphics]: Methodology and TechniquesGraphics data structures and data types I.3.7 [Computer Graphics]: Three Dimensional Graphics and RealismColor, Shading, Shadowing and Texture I.3.8 [Computer Graphics]: Applications I.4.10 [Image Processing and Computer Vision]: Image Representation VolumetricTexturing and Hypertexturing of Volumetric Objects