Kang, YeonkyungWu, SeheeKo, Young-AMartin, KathiKo, Hyeong-Seok-2015-04-272015-04-272013https://doi.org/10.1109/DigitalHeritage.2013.6743742https://diglib.eg.org:443/handle/10.1109/DigitalHeritageThe role of the museum has changed from a "onesided information delivery" system focusing on exhibition and education to ''community as culture''. Creating richly detailed digitized reproductions of museum holdings can stimulate the social media dialogue between museum and visitor. The purpose of this study is to determine the feasibility of reproducing traditional costumes using digital technology. For this experiment, we selected a woman's robe and a man's ensemble of the Rococo era of the 18th century. Using historical reference material we first analyzed the design features of the silhouette, and the fabrics, hairdos and accessories of the period. This paper details the application of 3D technologies, DC Suite and Maya Qualoth, to reconstruct them.{ClothingEducational institutionsFabricsProductionTaggingThreedimensional displays3D simulationDigital fashionHistoric costumesRococo eraSocial taggingVirtual fashion exhibition}Digital Production of Traditional Costumes10.1109/DigitalHeritage.2013.6743742