Nguyen, Hoang HaDesbenoit, BrettDaniel, MarcVincent Tourre and Filip Biljecki2016-12-072016-12-072016978-3-03868-013-02307-8251https://doi.org/10.2312/udmv.20161414https://diglib.eg.org:443/handle/10.2312/udmv20161414Starting from GIS data, which are sampled and often inaccurate, this paper presents a method to reconstruct urban road surfaces respecting important geometric constraints selected from civil engineering. We propose a mathematical road surface model based upon road axes and properties. In addition, we introduce a process to produce a mesh representing the roads and the terrain so that roads and terrain match. Experiments and compelling results prove the efficiency of our framework.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismVirtual realityRealistic Urban Road Network Modelling From GIS Data10.2312/udmv.201614149-15