Schneider, David C.Eisert, PeterAndrea Fusiello and Michael Wimmer2013-11-082013-11-0820121017-4656https://doi.org/10.2312/conf/EG2012/posters/013-014For many computer graphics tasks such as segmentation, tracking or retargeting, algorithms are designed to allow user interaction. For real-world applications, tools which give users some form of control are often preferred over fully automatic ones. In 3D reconstruction, however, algorithms are typically non-interactive and errors are corrected after reconstruction in generic 3D modeling software. In this contribution, we discuss fundamental algorithmic considerations regarding interactivity in 3D reconstruction and we outline an optimization-based reconstruction framework which allows the incorporation of interactive tools as energy terms.On User-Interaction in 3D Reconstruction