Liu, JingyiWakita, WataruKulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk2020-12-012020-12-012020978-3-03868-112-01727-530Xhttps://doi.org/10.2312/egve.20201279https://diglib.eg.org:443/handle/10.2312/egve20201279We propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving in both real and virtual side. In flight content of this system, the aircraft tilts under the influence of the wind, and the motion platform reproduces the actual tilt. With this system, it is expected that spectators waiting for a VR experience and people who do not want to wear an HMD due to VR sickness etc. can enjoy one VR content together by disturbing or supporting the VR player.Human centered computingVirtual realityA Wind Interaction System from the Real to the Virtual World10.2312/egve.2020127921-22