Hoeben, AldoStappers, Pieter JanJohn Dingliana and Fabio Ganovelli2015-07-192015-07-192005https://doi.org/10.2312/egs.20051037In interactive computer graphics such as games and interactive panoramic photos, users are often presented a view with a larger field of view than would correspond to the distance to and size of the screen on which the graphics are viewed. This makes looking at the scene a less claustrophobic experience, showing more of the environment than that which is strictly ahead. In many applications however, where the goal is to get a sense of presence and ambiance of the depicted scene, the large field of view distracts the observer with extreme converging lines when looking up or down. Even though these converging lines are perspectively correct, the resulting image does not match the way we normally perceive the world around us. In this paper we discuss modifying the perspective to reduce the distortions caused by the large field of view, to enhance the experience of these scenes.Improving the Experience of Scenes with a Large Field of View using Shift Lens Perspective10.2312/egs.20051037113-116