Barbieri, SimoneMeloni, PietroUsai, FrancescoScateni, RiccardoAndrea Giachetti and Silvia Biasotti and Marco Tarini2015-10-142015-10-142015978-3-905674-97-2https://doi.org/10.2312/stag.20151299Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons10.2312/stag.20151299121-128