Jayasinghe, J. A. K. S.Herrmann, O. E.Richard Grimsdale and Wolfgang Strasser2014-02-062014-02-061989ISBN 3-540-53473-31727-3471https://doi.org/10.2312/EGGH/EGGH89/133-148In a systolic array, the maximum operating speed is determined by the most complex operation performed. In a systolic army graphics engine, capable of generating high quality images, one has to perform complex operations at a very high speed. We propose to use pipelined functional units in systolic army graphics engines as they can perform complex operations at high speeds. Due to time-varying discontinuities of operations performed by systolic army graphics engines, introduction of pipelined functional units is a complex problem. In this paper we present a methodology which solves this problem by a graph­ theoretic approach. Furthermore, we characterize the architectures which can be improved by pipelined functional units. Categories and Subject Descriptors: B.7.1 [Integrated Circuits}: Types and Design Styles VLSI C.l.1 [Single Data Stream Architectures}: Pipeline Processors C.S [Special-purpose and Application Based Systems}: Real-time Systems 1.3.1 [Computer Graphics]: Hardware Architecture - Raster Display Devices 1.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism Color, Shading, Shadowing and TextureRaster GraphicsComputer GraphicsRealtime ScanconversionSystolic ArraysTwolevel Pipelining.Two-level Pipelining of Systolic Array Graphics Engines