Caldentey, IagoPerales, Francisco J.Leza, MarArgudo, OscarIparraguirre, Olatz2025-05-262025-05-262025978-3-03868-284-4https://doi.org/10.2312/ceig.20251111https://diglib.eg.org/handle/10.2312/ceig20251111Be a Bee is an 3D open-world simulation video game that applies advanced computer graphics techniques to achieve a highperformance, visually rich, and interactive environment. The project focuses on procedural terrain generation, optimized rendering, and efficient entity simulation within Unity's DOTS! (DOTS!) and ECS! (ECS!).Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Procedural generation; Educational simulation; Virtual ecology; Hardware → GPU optimization; Software and its engineering → Data-oriented designComputing methodologies → Procedural generationEducational simulationVirtual ecologyHardware → GPU optimizationSoftware and its engineering → Dataoriented designMultidisciplinary Development of an Educational 3D Simulation Game for Bee Biology using Advanced Graphics Techniques10.2312/ceig.202511114 pages