Houska, PeterKloiber, SimonMasur, AlessandraLengauer, StefanKarl, StephanPreiner, ReinholdBucciero, AlbertoFanini, BrunoGraf, HolgerPescarin, SofiaRizvic, Selma2023-09-022023-09-022023978-3-03868-217-22312-6124https://doi.org/10.2312/gch.20231180https://diglib.eg.org:443/handle/10.2312/gch20231180Many artifacts of our archaeological heritage are preserved only in fragments. The reassembly of these parts to their original form is therefore an essential task for archaeologists. Our project aims at incorporating the intellect of many participants from the broad public in the solution of this complex task. To this end, we develop a web-based 3D environment, in which users can interactively and collaboratively reassemble virtual fragments of real-world artifacts, supported by computer-aided methods. Our primary research focus lies on identifying how to best design and setup such a system in order to maximize the collaboration efficiency. By participating in this open reassembly process, users can gain valuable insight into the archaeological task, thus raising awareness for our common cultural heritage in a multitude of people.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Empirical studies in collaborative and social computing; Collaborative and social computing systems and tools; Applied computing → ArchaeologyHumancentered computing → Empirical studies in collaborative and social computingCollaborative and social computing systems and toolsApplied computing → ArchaeologyTowards Crowd-Sourced Collaborative Fragment Matching10.2312/gch.20231180195-1962 pages