Kraus, MartinErtl, ThomasThomas Ertl and Wolfgang Heidrich and Michael Doggett2013-10-282013-10-2820021-58113-580-11727-3471https://doi.org/10.2312/EGGH/EGGH02/007-015We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive resolution, lossless compression of light fields, and vector quantization of volume data. All corresponding texture decoders were successfully integrated into the programmable texturing pipeline of commercial off-the-shelf graphics hardware.I.3.3 [Computer Graphics]Picture/Image GenerationI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismI.4.2 [Image Processing and Computer Vision]Compression (Coding)I.4.10 [Image Processing and Computer Vision]Image RepresentationAdaptive Texture Maps