Sadlo, FilipWeyrich, TimPeikert, RonaldGross, MarkusMarc Alexa and Szymon Rusinkiewicz and Mark Pauly and Matthias Zwicker2014-01-292014-01-2920053-905673-20-71811-7813https://doi.org/10.2312/SPBG/SPBG05/089-098We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of Gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector's calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages.Categories and Subject Descriptors (according to ACM CCS): I.4.1 [Image Processing and Computer Vision]: ScanningA Practical Structured Light Acquisition System for Point-Based Geometry and Texture