Knötel, DavidBecker, CarolaScholtz, GerhardBaum, DanielPuig Puig, Anna and Schultz, Thomas and Vilanova, Anna and Hotz, Ingrid and Kozlikova, Barbora and Vázquez, Pere-Pau2018-09-192018-09-192018978-3-03868-056-72070-5786https://diglib.eg.org:443/handle/10.2312/vcbm20181243https://doi.org/10.2312/vcbm.20181243We show how biologically coherent mesh models of animals can be created from µCT data to generate artificial yet naturally looking intermediate objects. The whole pipeline of processing algorithms is presented, starting from generating topologically equivalent surface meshes, followed by solving the correspondence problem, and, finally, creating a surface morphing. In this pipeline, we address all the challenges that are due to dealing with complex biological, non-isometric objects. For biological objects it is often particularly important to obtain deformations that look as realistic as possible. In addition, spatially non-uniform shape morphings that only change one part of the surface and keep the rest as stable as possible are of interest for evolutionary studies, since functional modules often change independently from one another. We use Poisson interpolation for this purpose and show that it is well suited to generate both global and local shape deformations.CCS Concepts Computing methodologiesImage processingMesh modelsShape analysisApplied computingImagingGlobal and Local Mesh Morphing for Complex Biological Objects from µCT Data10.2312/vcbm.20181243179-183