Iwakiri, YuyaKaneko, Toyohisa2015-02-162015-02-1620011467-8659https://doi.org/10.1111/1467-8659.00503The problem of texture mapping on real world objects has attracted attention11,8 recently. A work by Lensch et al.9 addressed the problem of locating a camera position in the celestial sphere and then mapping the acquired pictures on a real world object. The entire process took a half hour to one hour to map 10 to 15 pictures. In this paper, we propose a new innovative algorithm to speed up the texture mapping or painting process in real-time. We built a PC-based system using a commonly available video card with a geometry engine. Mapping of a picture required about 20 seconds. It is successful in giving an illusion to the operator to paint a colorless real world object with a color texture brush.PC-based Real-time Texture Painting on Real World Objects10.1111/1467-8659.00503105-113