Lécuyer, FlavienGouranton, ValérieReuzeau, AdrienGaugne, RonanArnaldi, BrunoKakehi, Yasuaki and Hiyama, Atsushi2019-09-112019-09-112019978-3-03868-083-31727-530Xhttps://doi.org/10.2312/egve.20191285https://diglib.eg.org:443/handle/10.2312/egve20191285The demand for augmented reality applications is rapidly growing. In many domains, we observe a new interest for this technology, stressing the need for more efficient ways of producing augmented content. Similarly to virtual reality, interactive objects in augmented reality are a powerful means to improve the experience. While it is now well democratized for virtual reality, interactivity is still finding its way into augmented reality. To open the way to this interactive augmented reality, we designed a new methodology for the management of the interactions in augmented reality, supported by an authoring tool for the use by designers and domain experts. This tool makes the production of interactive augmented content faster, while being scalable to the needs of each application. Usually in the creation of applications, a large amount of time is spent through discussions between the designer (or the domain expert), carrying the needs of the application, and the developer, holding the knowledge to create it. Thanks to our tool, we reduce this time by allowing the designer to create an interactive application, without having to write a single line of code.Humancentered computingMixed / augmented realityActivity centered designInterface design prototypingInteraction design theoryconcepts and paradigmsAuthoring AR Interaction by AR10.2312/egve.2019128589-96