Ferreira, F. NunesSousa, A. AugustoBranco, V. AfonsoCosta, A. CardosoMadalena Quirino2023-03-092023-03-092023978-3-03868-204-2https://doi.org/10.2312/pt.19881541https://diglib.eg.org:443/handle/10.2312/pt19881541A small group of the Computer Graphics and CAD team from INESC.North has dedicated a large part of its time effort in investigating "lmage Synthesis with Large Levei of Realism". Initially, studies involving the Acquisition, Modeling and Visualization of three dimensional scenes were carried out. Results obtained in this first phase were a solid modeller, and some versions of visibility algorithms. The modeller, which has been repeatedly improved, already exists as a functional version for a UNIX workstation. It has been installed with locally adapted algorithms, which permit Ray-Tracing and Animation. The generation of surfaces through "Generalized Revolution", based on interpolation curves involving some original ideas, will soon be included. The Visibility Algorithms are still a target objective within our work. Some new ideas developed by the group in this area are now being explored. The working objectives of this group are: -the acquisition and modeling of three dimensional scenes -visualization with large levei of realism In the first case, we will be handled by image processing techniques; in the second, we will explore a set of new ideas in the area of Special Architecture for Computer Graphics, using the available technology as a base, but not putting aside investigation in the domain of VLSI technology for Computer Graphics. Themes to be developed: -Solid Modelling -Surface Generation through "Generalized Revolution" -VisibilityAttribution 4.0 International LicenseModeling and Visualization of Three-Dimensional Scenes10.2312/pt.19881541