Gundersen, Odd ErikSkjermo, JoWen Tang and John Collomosse2014-01-312014-01-312009978-3-905673-71-5https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG09/085-092Abstract In this paper, we propose a conceptual framework for animating physically based forest fires. Animating forest fire is a computationally demanding task as trees are intricate structures and fire is a highly complex process. The framework is divided into three conceptual levels, which are a large scale forest fire simulation, a small scale tree fire simulation, and an intermediate level connecting the two. Problems with and possible solutions to all three levels are discussed. Based on this discussion, a complete framework is proposed.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, AnimationA Framework for Physically Based Forest Fire Animation