Bruijns, J.S. N. Spencer2014-02-062014-02-0619980-89791-097-X1727-3471https://doi.org/10.2312/EGGH/EGGH98/015-023We propose to use quadratic Bezier triangles as additional drawing primitives: quadratic Bezier triangles require much less model data for faithful representation of curved surfaces than planar triangles. Therefore, they require less storage and/or transmission capacity. Furthermore, they allow automatic level-of-detail. Finally, they result in considerable savings in model-view transformations and lighting calculations. We present two algorithms for rendering these triangles, each of which can be easily incorporated in hardware render systems currently used for planar triangles.1.3.3 [Computer Graphics]Picture/Image Generationdisplay algorithms1.3.5 [Computer Graphics]Computational Geometry and Object ModelingSurface representations.Quadratic Bezier Triangles As Drawing Primitives