Gao, ShelleyPullen, LucyGooch, Amy A.Douglas Cunningham and Tobias Isenberg2013-10-222013-10-222011978-1-4503-0908-01816-0859https://doi.org/10.2312/COMPAESTH/COMPAESTH11/055-062We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.Categories and Subject Descriptors (according to ACM CCS): J.5 [Computer Graphics]: Computer Applications- Fine ArtsDouble Meandering Algorithm: From Drawing Game to Automated Animation