Auzinger, ThomasWimmer, MichaelJeschke, StefanI. Navazo, P. Poulin2015-02-282015-02-2820131467-8659https://doi.org/10.1111/cgf.12061This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering on parallel hardware. Building on recent works in computational geometry, we present a new edge-triangle intersection algorithm and a novel method to complete the boundaries of all visible triangle regions after a hidden line elimination step. All stages of the method are embarrassingly parallel and easily implementable on parallel hardware. A GPU implementation is discussed and performance characteristics of the method are shown and compared to traditional sampling-based rendering methods.I.3.3 [Computer Graphics]Picture/Image GenerationAntialiasingI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismVisible line/surface algorithmsAnalytic Visibility on the GPU10.1111/cgf.12061