Ikeda, KoseiSugie, RenImai, SouAkiba, NaokiHamasaki, KentoMorita, Marie M.Hashiguchi, SatoshiShibata, FumihisaKimura, AsakoTanabe, TakeshiYem, Vibol2024-11-292024-11-292024978-3-03868-246-21727-530Xhttps://doi.org/10.2312/egve.20241403https://diglib.eg.org/handle/10.2312/egve20241403In this study, we propose an innovative method that allows game players and audiences to interact collaboratively using electromyography (EMG) signals as a user interface (UI). We also develop a VR attraction, ''Element Magic Genesis,'' as an application of this method. In this application, two users participate, with one as a player and the other as the audience. The player's abilities are enhanced based on the intensity of the audience's EMG signals. This attraction allows them to have a more immersive and unitary sense while interacting in a VR environment.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Virtual reality, Collaborative interactionHuman centered computing → Virtual realityCollaborative interactionCollaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals10.2312/egve.202414032 pages