Desbenoit, BrettVanderhaghe, DavidGalin, EricGrosjean, JerômeM. Alexa and E. Galin2015-07-202015-07-2020041017-4656https://doi.org/10.2312/egs.20041013This paper presents a fast and efficient method for modeling mushrooms. Starting from a real world image, the designer defines a silhouette and specifies deformation parameters. Our system then automatically generates a textured triangle mesh model using a procedural modeling pipeline. This approach enables us to create a vast variety of shapes easily using shape morphing.Interactive Modeling of Mushrooms10.2312/egs.20041013