Karim, Ahmad AbdulMeyer, AlexandreGaudin, ThibautBuendia, AxelBouakaz, SaidaJan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin2013-11-082013-11-082012978-3-905673-96-8https://doi.org/10.2312/PE/vriphys/vriphys12/097-106We propose a pseudo-physics system and a spine model that can be coupled to generate life-like locomotion animations of quadrupeds and reptiles. The pseudo-physics system uses minimalist particle-based physics and values of the gait pattern to generate the sinusoidal-like ballistic movement of the pelvis observed in nature. While the spine model uses simple geometry-based calculations and 3D Hermite curves to generate a flexible spine model, giving the animated creatures more agility. Our final system is totally controllable by the user in order to generate any desired style.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismAnimationGeneric Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles