Watanabe, SarikaFukusato, Tsukasa2026-04-202026-04-202026978-3-03868-299-8https://diglib.eg.org/handle/10.2312/egs20261018https://diglib.eg.org/handle/10.2312/egs20261018This paper presents a computational method for designing forced-perspective structures. Our model focuses on empirical rules that the brain uses to perceive 3D scenes from 2D views and computes the width and height of each unit in man-made repeating objects (e.g., buildings and roads) that can intentionally emphasize or suppress our perspective from a specified viewpoint. Examples of generated structures and the results of a cognitive experiment are shown to demonstrate the flexibility and the effectiveness of our method.Shape modelingComputer GraphicsComputational Design of Forced-Perspective Structures10.2312/egs.202610184 pages