Ha, SehoonBai, YunfeiLiu, C. KarenA. Bargteil and M. van de Panne2013-10-312013-10-312011978-1-4503-0923-31727-5288https://doi.org/10.2312/SCA/SCA11/129-138Consumer-grade, real-time motion capture devices are becoming commonplace in every household, thanks to the recent development in depth-camera technologies. We introduce a new approach to capturing and reconstructing freeform, full-body human motion using force sensors, supplementary to existing, consumer-grade mocap systems. Our algorithm exploits the dynamic aspects of human movement, such as linear and angular momentum, to providekey information for full-body motion reconstruction. Using two pressure sensing platforms (Wii Balance Board) and a hand tracking device, we demonstrate that human motion can be largely reconstructed from ground reaction forces along with a small amount of arm movement information.Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-DimensionalGraphics and Realism-Animation; Simulation and Modeling [I.6.8]: Types of Simulation-Animation;Human Motion Reconstruction from Force Sensors