Claux, FrédéricVanderhaeghe, DavidBarthe, LoïcPaulin, MathiasJessel, Jean-PierreCroenne, DavidMichael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preim2013-11-082013-11-082012978-3-905673-95-1https://doi.org/10.2312/PE/VMV/VMV12/031-038We present a multiresolution trim structure for fast and accurate B-Rep model visualization. To get a good tradeoff between performance and visual accuracy, we propose to use a vectorial but approximated representation of the model that allows efficient, real-time GPU exploitation. Our structure, based on a quadtree, enables us to do shallow lookups for distant fragments. For closeups, we leverage hardware tessellation. We get interactive frame rates for models that consists of hundreds of thousands of B-Rep faces, regardless of the zoom level.An Efficient Trim Structure for Rendering Large B-Rep Models