McGraw, TimGarcia, EstebanSumner, DrewHolger Winnemoeller and Lyn Bartram2017-10-182017-10-182017978-1-4503-5080-81812-3503https://doi.org/10.1145/3092907.3092908https://diglib.eg.org:443/handle/10.2312/sbim2017a04In this work we describe an interactive technique which enables gestural curve and surface design in an immersive virtual environment. We use a pair of motion tracked controllers to allow the user to intuitively control a Hermite spline curve which can be swept through space to create surfaces, or to de ne the location and orientation of cloned meshes. A head mounted display and tracked controllers replace the traditional keyboard and mouse for view selection and object interaction. Natural and expressive body motions allow the user to specify the parameters which de ne the curves and surfaces. Results are demonstrated using the HTC Vive VR system.Computing methodologiesVirtual realityHumancentered computingGestural inputVirtual realitycomputational AestheticsmodelingInteractive swept surface modeling in virtual reality with motion-tracked controllers10.1145/3092907.3092908