Li, ShengyingFan, ZheYin, XiaotianMueller, KlausKaufman, Arie E.Gu, XianfengDieter Fellner and Charles Hansen2015-07-192015-07-192006https://doi.org/10.2312/egs.20061021A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fragment shader, and allows conventional textures to be applied, such as normal maps, to enhance geometric subtleties. Our method can be generalized to also handle refraction and self-reflection. Experimental results demonstrate its capability for accurate reflection for complex scenes in real-time.Real-time Reflection using Ray Tracing with Geometry Field10.2312/egs.2006102129-32