Lee, YoonsangKwon, TaesooLoic Barthe and Bedrich Benes2017-04-222017-04-2220171467-8659https://doi.org/10.1111/cgf.13134https://diglib.eg.org:443/handle/10.1111/cgf13134We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target poses of a biped based on it. The simulated biped mimics the user's actions while moving forward at a modest speed and maintaining balance. The controller is parameterized over a set of modulated reference motions that aims to cover the range of possible user actions. For real-time simulation, the best set of control parameters for the current input pose is chosen from the parameterized sets of pre-computed control parameters via a regression method. By applying the chosen parameters at each moment, the simulated biped can imitate a range of user actions while walking in various interactive scenarios.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismAnimationPerformance-Based Biped Control using a Consumer Depth Camera10.1111/cgf.13134387-395